Faction Attacks
When you kill or put another member into death mode, attacks are automatically taken into account. Attacks also fall under the following categories
When you kill or put another member into death mode, attacks are automatically taken into account. Attacks also fall under the following categories
- Factions who come to another factions turf and with the intent to create a hostile environment: visibly aiming your gun, shooting, stabbing, etc. will be considered a faction attack. Hostile actions can be defined as putting someone in the opposing faction in death mode, tagging, brawling, chasing an opposing faction on feet or in vehicle, being verbally hostile like dissing their set, spinning 3 or more times (if the faction reacts upon it.), coming to an opposing faction's turf instigating or provoking said faction to attack you
- You may not attack a faction that is on probation unless they bring it upon themselves (I.e: Disrespecting the dead members).
- PLEASE READ!!!!!!!!!!!!!!!
- There has to be 6 interactions before you slide or kill someone.
- 1st interaction: non-violent verbal interaction 10 min cooldown before next interaction.
- 2nd interaction: non-violent or fist fight. 30 min cooldown before next interaction.
- 3rd interaction: non-violent, fist fight , or tagging a factions block. 30 min cooldown before next interaction
- 4th interaction: fist fight , provoking, tagging a factions block, or robbing. 1 hour cooldown before next interaction.
- 5th interaction: All of the above. 1 hour cooldown before next interaction.
- 6th interaction: Killing a faction member and All of the above, 6 hour cooldown before next interaction
- 7th interaction all out faction war between the two factions.
- FACTION WAR RULES!!!!!!!
- After the 6th interaction a faction war between the factions will be imposed, all in game character's have 3 lives before a CK is implemented once a faction member is ck'ed they will not be allowed to re-join the faction until the faction war is over, once all faction members from a single faction are CK their faction will be disbanded and will have to wait a week to create a new faction, all interactions between members will be reset and this is where the ( New Life Rule ) comes into play.
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- If you are attacking and there is less than 2-4 members outside, you must pinpoint the member your attacking and if you do attack the 2-4 without pinpointing you must have valid reasoning to believe they are faction members ( as in gloves, mask, tattoos, flags that resemble the gang that you are attacking being 4-5 deep on the mainlines of a gang's block just some type of reasoning) before attacking. Failure to do so, can result in a faction strike or.
- When conducting a faction attack, factions are required to be actively roleplaying while scouting rival's territory and/or actively conducting roleplay before initiating a faction attack. Failure to display roleplay before attacking a faction could lead to the faction strike as a whole and/or faction termination.
- Tagging someone turf/hood is not considered an attack (But its considered an interaction)
- Fist fights are NOT considered an attack, unless you outnumber the opposing faction (jumping them) or it results in someone in death mode (other than fists). BUT FIGHTS ARE NOT ATTACKS ONCE U GET A WEAPON SCHEME
- Factions are not permitted to double attack unless the opposing faction has heavily provoked. Additionally, you must pinpoint the person who provoked. ( THIS DOES NOT VOID THE COOLDOWN) You can only attack once, you have to wait until the opposing faction has attacked back. Once the opposing faction has attacked back, you have rights to an attack but may do one attack within 2 hours.
- Factions that are on probationary phase, they aren’t able to initiate any attacks during those 7 days. If another faction attacks you, you have rights to defend.
- Any negative weapon interaction towards another faction is considered an attack as in upping your gun and pointing it towards someone. Everything must be logged. ( flashing your gun in a /me is not an attack.)
- if the roleplay is sufficient enough and the opposing faction hasn't slid back within 6 hours, you can double attack.
- Poor Escalation - any type of roleplay that wasn't built up properly or given a sufficient reason to perform a faction attack can lead to a punishment.
- (e.g. You are not allowed to perform an attack if you are on cooldown, regardless if they heavily provoked you. rule applies to DOUBLE ATTACKING as well.)
- A robbery is only considered a faction attack when it occurs on a faction's official turf. (To avoid those who attempt to Play-2-Win and avoid roleplay you do not have to pin-point when robbing an individual within a faction's turf) If the faction member isn't on the set turf, and you are aware that he's apart of the set faction IC, it will still be considered a faction attack. (Remember to abide by the double attacking rule) You must have valid reasoning to rob someone as your faction may only rob every 1 hours regardless of the turf.
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